Information Time
Lets get this out of the way. There's a lot to know.
1. Difficulty
The server, by default, will be on Hard Difficulty.
Infernal Mobs exist. Their spawn rates are unchanged. Their health is increased across the board, but I did remove Sticky.
There is Progressive Bosses, which makes it so that every time a boss is killed (specifically Wither/Dragon), it gets harder to fight.
We have Scaling Health. Explicit purpose? Make things harder. I realize that it isn't everyones gig, so there are avenues to reducing difficulty.
Increases Difficulty: Killing a Boss (+50), Existing (+0.001 per second), Killing Mobs (+0.01 per second), Killing Villagers (+1), Using Cursed Hearts (+10)
Decreases Difficulty: Sleeping (-5), Using Enchanted Hearts (-10), Dying (-1)
Regional: Being in the End or the Nether increases all difficulty by 1.5x.
Cursed and Enchanted hearts can be obtained as dungeon loot and bounty drops.
You can gain increased health. Finding heart crystals (or crafting them with heart crystal shards) will give you 1 heart. Alternatively, hitting level 1k will give you 10 hearts.
If you die, you lose these extra hearts, and your difficulty goes down by 1.
We have Apotheosis. Besides not knowing what the fuck it does to the enchantment system, it can add Bosses akin to Infernal Mobs, although they drop better loot.
2. Modlist
Tech: Thermal Series, Mekanism, Ender Storage, Alchemistry.
Magic: Eidolon, Ensorcellation, Mystical Agriculture, Reliquary, Occultism, Allurement, Ars Nouveau, Forbidden and Arcanus, Astral Sorcery, Enigmatic, Malum.
Exploration: Alex's Mobs, Aquaculture, Bountiful, Eyes in the Darkness, Ice and Fire, Trading Post, Yungs Bridges, Aquamirae, Bountiful Baubles, Combustive Fishing, Project Vibrant Journeys, Repurposed Structures, Travelers Backpack, Yungs Extras, Buzzier Bees, Ambient Sounds, Artifacts, Dungeons Gear, Frozen Up, Journey Map, Waystones, Extra Boats, Upgrade Aquatic.
Biomes/Dimensions: Better End, Better Nether, Cinderscapes, Endergetic, Environmental, The Undergarden, Traverse, The Afterlight, Twilight Forest, Outer End, Terrestria.
Decorative: Chisel, Cosmetic Armory, Macaw's (Bridges, Windows, Paintings, Doors, Trapdoors, Fences, Furniture, Lights), Overloaded Armor Bar, Chisel and Bits, Legendary Tooltips, Additional Lights, Crayfish Furniture, Torchmaster, Block Carpentry.
Dungeons: Dimensional Dungeons, Awesome Dungeon, Dungeon Crawl, Dungeons Arise, Stalwart Dungeons.
Overhauls: Progressive Bosses, Better Mineshafts, Better Caves, Better Dungeons, Better Strongholds, Doggy Talents, Storage Drawers, Farmers Delight, Infernal Mobs, Savage and Ravage, Quark, Scaling Health, Corpse, Iron Chest, Torohealth.
Baubles/Armor/Weapons: Tetra, Useless Swords, Spartan Shields, Spartan Weaponry.
3. Specific Changes
Ice and Fire: Surface Dragons are slightly rarer. No change to underground Dragons. Slightly healthier.
Infernal Mobs: Removing Sticky. Increasing health.
Tetra: I nerfed Dragonsteel. Fuck you thats why.
End Cities: Custom datapack loaded to make them awesome.
Login Protection: You have 60 seconds of protection by default.
cows
1. Difficulty
The server, by default, will be on Hard Difficulty.
Infernal Mobs exist. Their spawn rates are unchanged. Their health is increased across the board, but I did remove Sticky.
There is Progressive Bosses, which makes it so that every time a boss is killed (specifically Wither/Dragon), it gets harder to fight.
We have Scaling Health. Explicit purpose? Make things harder. I realize that it isn't everyones gig, so there are avenues to reducing difficulty.
Increases Difficulty: Killing a Boss (+50), Existing (+0.001 per second), Killing Mobs (+0.01 per second), Killing Villagers (+1), Using Cursed Hearts (+10)
Decreases Difficulty: Sleeping (-5), Using Enchanted Hearts (-10), Dying (-1)
Regional: Being in the End or the Nether increases all difficulty by 1.5x.
Cursed and Enchanted hearts can be obtained as dungeon loot and bounty drops.
You can gain increased health. Finding heart crystals (or crafting them with heart crystal shards) will give you 1 heart. Alternatively, hitting level 1k will give you 10 hearts.
If you die, you lose these extra hearts, and your difficulty goes down by 1.
We have Apotheosis. Besides not knowing what the fuck it does to the enchantment system, it can add Bosses akin to Infernal Mobs, although they drop better loot.
2. Modlist
Tech: Thermal Series, Mekanism, Ender Storage, Alchemistry.
Magic: Eidolon, Ensorcellation, Mystical Agriculture, Reliquary, Occultism, Allurement, Ars Nouveau, Forbidden and Arcanus, Astral Sorcery, Enigmatic, Malum.
Exploration: Alex's Mobs, Aquaculture, Bountiful, Eyes in the Darkness, Ice and Fire, Trading Post, Yungs Bridges, Aquamirae, Bountiful Baubles, Combustive Fishing, Project Vibrant Journeys, Repurposed Structures, Travelers Backpack, Yungs Extras, Buzzier Bees, Ambient Sounds, Artifacts, Dungeons Gear, Frozen Up, Journey Map, Waystones, Extra Boats, Upgrade Aquatic.
Biomes/Dimensions: Better End, Better Nether, Cinderscapes, Endergetic, Environmental, The Undergarden, Traverse, The Afterlight, Twilight Forest, Outer End, Terrestria.
Decorative: Chisel, Cosmetic Armory, Macaw's (Bridges, Windows, Paintings, Doors, Trapdoors, Fences, Furniture, Lights), Overloaded Armor Bar, Chisel and Bits, Legendary Tooltips, Additional Lights, Crayfish Furniture, Torchmaster, Block Carpentry.
Dungeons: Dimensional Dungeons, Awesome Dungeon, Dungeon Crawl, Dungeons Arise, Stalwart Dungeons.
Overhauls: Progressive Bosses, Better Mineshafts, Better Caves, Better Dungeons, Better Strongholds, Doggy Talents, Storage Drawers, Farmers Delight, Infernal Mobs, Savage and Ravage, Quark, Scaling Health, Corpse, Iron Chest, Torohealth.
Baubles/Armor/Weapons: Tetra, Useless Swords, Spartan Shields, Spartan Weaponry.
3. Specific Changes
Ice and Fire: Surface Dragons are slightly rarer. No change to underground Dragons. Slightly healthier.
Infernal Mobs: Removing Sticky. Increasing health.
Tetra: I nerfed Dragonsteel. Fuck you thats why.
End Cities: Custom datapack loaded to make them awesome.
Login Protection: You have 60 seconds of protection by default.
cows